To do this, you use energy tethers to grab on to various anchor points and yank yourself around with everything from light to breakneck momentum. This is the idea behind the charmingly bonkers Yupitergrad, a VR game where you play as a Russian kosmonaut tasked with repairing a malfunctioning space station armed only with two plungers on ropes of elastic. There are some definite difficulty spikes and areas that will cause some frustration – a factor not helped by an odd inconsistent checkpoint. Yupitergrad - Análisis. Even so, a few too many hours of anything so movement-heavy will usually me sweat and my stomach churn. From its early use in 8-bit Batman games to the ridiculous skills shown off by elite level Sekiro players, grappling hooks give a game a literal new dimension, offering verticality and traversal options that encourage superb level design and challenging secrets. Shadow Warrior 3 gameplay trailers show off two new, action-packed levels, Hitman 3’s Season of Pride Update 3.30, goes live today, read patch notes here, Stuffed, a FPS with cuddly teddy bears, coming to early access this summer, Activision will no longer work with a Call of Duty: Modern Warfare voice actor due to vile comments, Report: PS Vita store will remain open but there will be no new games after this summer, Mass Effect Legendary Edition is 101gb with a 13gb day one patch on PS4, Open Country gameplay trailer out now with June release date confirmed. What could possibly improve on this idea? It’s still easy to get turned around on yourself in some areas just because of the first person traversal but generally this is quickly remedied and you start to get a feel for the station’s layout. In fact, direction carries through pretty heavily in your pulls and you have to provide similar momentum to really turn yourself. TJ Denzer posted a new article, Straylight hands-on preview: Swinging by starlight, Hood: Outlaws and Legends review: Battle of the bandits. Dr Bloc's space-slinging VR platformer is working towards a full launch later this year and we gave an early version a swing. Article posters are the individual owner of the article content. There’s definitely some pass-through of motion if you’ve got some heavy momentum behind you before the release though. ... 7 Days to Die has been in alpha for so long that it’s begun to seem dated, nearly a decade old game at this point without ever having seen a beta, much less a full release. Yupitergrad Is An Upcoming VR Puzzle-Platforming Game Set To Release On Steam Later This Year. Review Disco Elysium: The Final Cut (PS5) - A Hauntingly Brilliant RPG That Lives Long in the Mind. You can also find him on Twitter @JohnnyChugs. Use of this website is subject to acceptance of our legal terms of service. Audio-wise, everything is fine with some nicely over the top accents in the voice acting and appropriate, if not memorable, tunes. The courses themselves are challenging and you will likely hang your head with a sigh once or twice as you splat against one of its hazards, but it puts you right back at a pretty recent checkpoint and lets you try again almost instantly. All content should be considered opinion. Generally these are generous but a few see you having to traverse several difficult areas in one go, with death resulting in going back to the beginning of the first one. However, there was something very strangely smooth and agreeable about the motions of Straylight. Staff / Contact Us | Review Policy | Privacy Policy | Cookies Policy – Manage Cookie Settings, Advertising and PR: [email protected] | News: [email protected] TheSixthAxis is featured on: Metacritic, OpenCritic, vrgamecritic, Google News | listed on: NewsNow. In fact, most of Straylight’s control of momentum feels like it does well to serve the purpose of keeping motion sickness away and that’s an impressive plus to me for a movement-heavy VR game. TJ Denzer is a player with a passion for games that has dominated a lifetime. ... Review Yupitergrad (PS4) – A Cheeky VR Platformer That’s a Whole Bundle of Fun. Momentum-heavy VR platformers are very difficult to pull off and mileage and experience may vary when it comes to the comfort factor of Straylight, I admit. Jason Schreier will be answering your questions on May 10, 2021 at 4:00 PM. I fancy myself one with an iron stomach when it comes to VR games. Q&ERA returns with a new live format! Set in an alternative retro dieselpunk environment with distinctive cell-shaded graphics, Yupitergrad has a fantastic sense of character. Yupitergrad Is An Upcoming VR Puzzle-Platforming Game Set To Release On Steam Later This Year. Actually succeeding in the traversal was another thing entirely. It was, at times, frustrating, but the challenge was also satisfying to overcome as I learned to understand the game’s principles of what I can grab, where I can grab it from, and the momentum I could create for myself through regular tethering and yanking through the courses. Monster Hunter Rise - Análisis. The early parts of Yupitergrad work well to introduce and familiarise you with what is a novel set of controls. @JJ2 considering how long it has been in development, there is a pretty good chance it will release next year. Few things in gaming are as cool as the grappling hook. This is just as well because there is some obligatory backtracking and fetching involved. The result is a great VR platforming experience that really gets its hooks – sorry, plungers – in you. Redemption's Guild du studio Unlit games est annoncé comme l’un des premiers MORPG VR mettant l’accent sur les combats mais aussi l’évolution des personnages depuis 2016. The cell-shaded graphics and relatively simple design ensures that everything is incredibly clear and smooth. Análisis Switch. We are not affiliated with any third party. If you want to challenge yourself further, you can endeavor to collect them all for what the game claims will be worth your while. Spotting interactive points is furthermore assisted by intuitive colour coding so getting lost isn’t a major frustration. It’s a virtual-reality platformer which tasks the player with swinging and flying around outer space courses on your way through checkpoints and a finish line. Shack Chat: What's the hardest game you've ever beaten? There are also a lot of new mobs, with probably more to be added/confirmed at a later date. You’ll also learn to manipulate the elastic cords attached to your bungees, reeling in or lowering yourself in order to traverse complex sets of jumps. Signup for a Free Account. You could just go through each course as safely as possible, but there are also yellow cubes that are precariously placed and hard to capture. Well, I spent some time with an early access version of Straylight and can say that even after a lengthy session, I came away surprisingly less sweaty and nauseous than I usually do with these types of games, all while appreciating the challenge it promises. As you work through the introductory stages you’ll also unlock a propulsion system that can drive you through underwater sections as well as help give you an extra push on jumps. You do this by way of the Straylight system. This preview is based on an early build played on Oculus Quest 2 via Oculus Link and SteamVR and supplied by the publisher. Just don't ask me to play a driving game. Swinging on one plunger whilst aiming the next and navigating moving targets, platforms and zipping around corners all feel fantastic and the embodied nature of all just gives everything an extra layer of fun. Chers collectionneurs friands d’éditions physiques et de Star Wars, vous serez ravis d’apprendre la coopération du studio ILMxLAB et de l’éditeur Perp Games pour la vente d’une édition spéciale de Vader Immortal : A Star Wars VR Series sur Playstation VR. There’s also gravity in this environment and if you miss grabbing an anchor point and fall to the bottom of the course area, you will also die and respawn. Straylight is presented to you as an obstacle course in the depths of space. Just your average old gamer with a doctorate in Renaissance literature. On each hand is a caster that can connect to any anchor point you direct its beam at to grab hold of it. if not, it is only because day's gone is too similar to it thematically. The goal is to pass through a bright finish line ring at the end of the course. When you get into the flow of things this feels amazing and made me long for a proper Spiderman VR experience (rather than the ultra-short Homecoming one on PSVR). Your plungers are mapped to the two Touch controllers making aiming and shooting incredibly intuitive. How about two grappling hooks but actually they’re plungers and you’re in space? Brave dream of VR gaming. The nods to decades of ‘in Soviet Russia…’ memes are well handled without being too over the top and the result is a game with an overall sense of humour that perfectly fits the setting. Barter.vg … In part, this made me long for a VR Portal game so Valve should definitely get on that. No element of this site can be used without written permission. 17:14 23/3/2021. 16:00 23/3/2021. We would like to show you a description here but the site won’t allow us. Platform: PC August 27, 2020. Yupitergrad. It doesn’t feel jerky, even when you, the player, move erratically. Hazards soon appear that start out as dark, metallic, and polygonal spheres, which will kill you if touched, forcing you to go back to whatever last checkpoint you passed through. There is still a need for accuracy, though, particularly in some of the game’s more challenging areas with rapid switching between grappling targets required. Where Yupitergrad really excels is in the sense of physicality it brings to every action. Event on Discord Humble Choice #18, The Council, Little Nightmares II, Outer Worlds in 19 hours. Straylight has already done something amazing even in early access for a game of this type: It introduced a very motion-heavy concept and has somehow figured out how to make it feel less uncomfortable. Straylight isn’t without things I’d like to see improved. New to Shacknews? Does it work? Straylight has a lot of elements that remind me heavily of Yupitergrad (mostly the Spider-Man-like traversal and sci-fi themes), but there’s something Straylight accomplished that Yupitergrad didn’t for me. In this way, you grab other anchor points and make your way through the course with checkpoints to give you spots from which to continue if you fall or hit a hazard. Meanwhile, the levels in the preview were rather deviously designed, especially when I got to death spheres and other dangerous objects that started moving as I tried to get around them. Areas have to combine challenge with clarity, and on the whole Yupitergrad succeeds at this. Straylight hands-on preview: Swinging by starlight. It also seems to take an eerie pleasure in your failure. In the background, some strange presence guides you along the Straylight courses, presenting it as some kind of Wipeout or American Ninja-type obstacle course challenge and sporting event. Whatever the case, it keeps you aware of what you’re coming up against in each area of Straylight whether it’s the hazards to avoid, the cubes to collect, or just how the game works. What this means is that you have to orient the straylight controls as if you were pointing a flashlight to direct the reticle beam to an anchor point. In each level, you start on a platform and are presented with a course of anchor points you’ll use to yank yourself through an environment full of hazards and objects that mostly hinder your progress. However, as things are, Straylight is a game that doesn’t feel like it will make many have to yank off the headset and let discomfort pass, if only just as often as usual. Everything is done through using your plungers – you have no visible hands to use – so buttons and objects tend to be big and bold with generous targeting areas. Análisis PS4. The library collection of arseny92 with 14405 games. Grappling hooks, wacky humor, spatial stunts, motion sickness countermeasures, Dieselpunk adventure, space acrobatics, and out-of-the-box puzzles. As mentioned above, the aesthetic of Yupitergrad is incredible distinctive and perfectly suited to the VR setup. I was impressed with how well Dr Bloc’s movement system prioritizes player comfort in Straylight while also offering that challenging platform experience. ... Labelled as the Caves and Cliffs update, this is what a lot of the Minecraft community has been waiting a long time for – new biomes underground. The Oculus Quest and Oculus Quest 2 have over 200 games and apps that both can play with some enhancements for the Quest 2 versions, and … Yupitergrad is a game that's perfectly designed for VR and is a great way of tricking yourself into some physical activity. I can mostly be found playing RPGs, horror games, and oodles of indie titles. We do not license content or design to any other site. Dr Bloc's space-slinging VR platformer is working towards a full launch later this year and we gave an early version a swing. That is to say when you let go of an anchor point, it feels like gravity drops you like a rock as opposed to keeping your Straylight tethered. That being said, the physicality of Yupitergrad does mean it’s one to play in small doses rather than binging, as is often the case with VR games. The level design is the single most important aspect of any grappling hook experience, and this is only magnified by the switch to VR. Un divertido y original juego de plataformas que peca de ser demasiado exigente para lo impreciso de su control. There were only a handful of moments when I wasn’t sure how to proceed, and some of these were more down to human error than any design flaw. Many of the models are being upgraded to bring them into 2021 in general. This sometimes seems a little at odds with the low gravity setting but ensures that you get a decent workout whilst playing. When he's not handing out beatdowns in the latest fighting games, exploring video game history, or playing through RPGs with his partner, he's searching for new food and drinks in the constant pursuit of good times with good people inside and outside the South Texas area. The cobbled together nature of the space station and the company’s lackadaisical approach to employee safety reminded me a great deal of Valve’s Portal games, and whilst the traversal here is more physical the puzzles have a similar feel. The momentum and constant turning to lock onto your next anchor point and change direction didn’t feel like a spinning tea cup ride. Ultimately, I played a lot of Straylight’s levels and found that despite frustrations with challenge, I never felt like I had to immediately get the headset off and give myself a bit to overcome any sickness. The hazards get more intricate as you progress to later courses, including angular rocks and rings to pass through. It might sound like a sweaty VR headache at first glance, but developer Dr Bloc has created a new Fling Engine it boasts will allow fast-paced platforming with relatively little typical VR motion sickness. Straylight is in early access now and is slated to launch fully on Oculus Rift, Quest, and Quest 2, PlayStation VR, Valve Index, and HTC Vive sometime in Q3 2021. For some reason, at least on the Oculus Quest 2’s Touch controllers, the Straylight controllers are oriented vertical to your fist, instead of in a gun fashion. It sort of creates the experience of casting and pulling a rope, but I couldn’t find an option to change to pistol grip orientation and I think I’d like to see that eventually. Meanwhile, the momentum of disconnecting your beam feels a bit heavy. Straylight is an interesting proposition. From there, by yanking or otherwise moving your hand while holding the anchor point, you can build up momentum to fling yourself forth. Le titre a toujours été annoncé comme compatible HTC Vive et Oculus … I also just came off a similarly momentum-based VR game in the form of Yupitergrad. You have 2 days, 19 hours, 15 minutes, 29 … Straylight managed to not make me feel sick to my stomach after long play sessions. Straylight can be very challenging, but the levels I saw were never unfair. With the game set to come out of early access in a 1.0 launch later this year, there’s a handful of further things I still want to see. As such it works really well, with mostly nicely spaced checkpoints and obvious areas to take a break. Weekend PC Download Deals for May 7: StarCraft enters the Hall of Fame, Straylight hands-on preview: Swinging by starlight.